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Doom plasma rifle location
Doom plasma rifle location






doom plasma rifle location doom plasma rifle location

Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. It is also assumed that all projectiles are launched at nearly the same range, so that the various procedures call P_Random in the same sequence each time. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). This table assumes that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and muzzle lighting are consecutive.The plasma gun can also be used to light up dark places.ĭamage done by each plasma rifle round Shots needed to kill 1 For example, using the plasma gun on the Cyberdemon in E4M2: Perfect Hatred, without placing the player in its line of sight, requires aiming at a point slightly to the monster's left. Otherwise, it is a very powerful weapon that can be considered the jack-of-all trades.Īlthough the plasma gun does not inflict blast damage, firing it in close quarters demands a certain amount of concentration owing to horizontal auto-aim, which may steer its projectiles right into a wall if the nearest monster is not directly in front of the player. A good tactic to counter this weakness is to fire the Plasma Gun in bursts as in opposed to full-automatic. Attacking monsters from long ranges can be inefficient, however, as enemies tend to move too much for the bursts to be accurate it is also difficult to use against flying monsters in open areas, as the first few hits push the enemy rapidly backward and often to one side of the stream. The Plasma Gun is also effective against large groups of weaker enemies (charging enemies like Demon), it can stop them all before they reach the player. A continuous barrage will stop an Arachnotron in its tracks, and even reduce a Baron of Hell to about half its normal movement speed and attack frequency. Although the rate of continuous fire is one burst every 3 tics (about 0.086 seconds), there is a further pause of 21 tics (0.6 seconds) when the trigger is released.ĭue to its high damage rate (three times that of the Chaingun), the plasma gun is devastating against nearly any single opponent. Each plasma burst inflicts 5-40 points of damage. When the trigger is pulled, it'll fire like a machine gun but shoots small blue and white balls of plasma.








Doom plasma rifle location